Bone Toss is a turn-based throwing duel: a dog on the left and a cat on the right lob bones at each other across a meadow until one health bar runs out. It plays in the browser; the Play box at the end of this article shows where it is live.
We played the web build on 22 October 2026 in the browser with a mouse. We lost our first match against the computer 0–100 without landing a single bone, then won the second 75–0 once we found the right pull. We also tried the two-player mode. Here is what we learned, mistakes included.
Title card and language
The page opened in Vietnamese for us. The Language button lists 8 languages: English, Tiếng Việt, 繁體中文, 简体中文, 日本語, Español, हिन्दी and Français. We switched to English for the screenshots.

The title card has three buttons: Play vs AI, Two players and Language. There is no separate how-to screen. The only instruction is the line Drag to aim — release to throw! on the title card, repeated at the bottom of the screen during play.

The field: health bars, turns and wind
You are the dog on the left with the yellow bar; the cat on the right has the orange bar. Both start at 100. A banner at the top says whose turn it is, and a small wind box sits under it:
- orange arrows ← ← ← mean wind blowing to the left;
- blue arrows → → → mean wind blowing to the right.
The box shows no number, and we could not measure how much the wind bends a throw, so we will not put a figure on it. The game's own description says the wind shifts each round.

Birds and a small brown sprite drift across the sky over a parallax meadow with swaying grass. In these matches nothing they did affected our throws and they looked decorative. In an earlier session, for our Halloween family-night roundup, a bird did catch a bone mid-air with a Snagged! label, so do not rule them out completely.
How a throw works
Aiming works like a slingshot: press on the dog, drag back down and to the left, and release. The bone flies up and to the right in an arc and leaves a dashed trail. The longer you pull, the farther it goes.
What landed for us was a medium pull: roughly as far back as down, plus a bit, about 130 pixels on a 1280×800 screen. A slightly longer pull overshot, and a steep high lob overshot badly. Our drags were single quick motions, so we cannot tell you whether there is an aiming preview while you hold.
One more catch: the two animals stand at two different spacings that alternate between rounds, so the pull that hit last time may not hit this time.

When a bone lands close but not on target, the cat gets Nice dodge! and Miss! over its head, with a little confetti and a ring where the bone came down.

Match 1: 0–100 to the cat
We missed all five of our throws while we were still guessing the pull. The cat did not miss much: its hits took the dog 100 → 73 → 42 → 7 → 0. Result: Cat wins!, Dog 0, Cat 100, with Play again and Main menu.

Match 2: 75–0 to the dog
Once we settled on the medium pull, four hits took the cat 100 → 68 → 43 → 13 → 0, each worth roughly 25 to 32 points. The cat hit us once, for 25. Result: Dog wins!, Dog 75, Cat 0.

Two players on one device
Two players is a hotseat mode: one device, turns alternate. In our test the dog hit the cat 100 → 73, the banner switched to Cat's turn, and the cat's throw took the dog 100 → 69. For the cat, everything is mirrored: you drag back to the right and down to throw to the left.
Small ◀ ▶ arrow buttons also appear on the thrower's side, with only one of them active at a time. We did not press them, so we cannot say what they do.
Tips for your first win
- Read the ring. On a miss, note where the ring landed and change only the pull length a little for the next throw.
- Check the wind arrows every turn. Our approach was to pull a little longer into a headwind and a little shorter with a tailwind. That is a habit, not a measured rule.
- Prefer flat, medium throws. For us they were far more reliable than high lobs, which overshot.
- Re-check the spacing. The animals alternate between two distances, so do not repeat the last pull blindly.
- In two-player, the cat throws the other way. Drag to the right to throw left.


