Seasonal

Four Halloween browser games for a family night: ghosts, a dark maze, a prank radar and a bone fight

Nothing gory, nothing to install: four browser games for 31 October, tested by us.

Shadow Memory Level 1 memorize phase: a 7 by 7 stone maze in a candlelit crypt, a hooded figure at the top right, a glowing orange sigil marking the exit at the top left and a big countdown number 6

Halloween is on Saturday 31 October this year. If you want something for the evening that is spooky in mood but fine for younger players, the tyttoot web catalogue has a handful of games that open straight in a browser tab. We played four of them on desktop between 13 and 15 October 2026. Each section says what we actually did and saw, including the runs we lost.

GameFeels likeBest forOne round
Ghost Huntercartoon archery in a graveyardkids and parents taking turnsunder a minute
Shadow Memorya candlelit memory mazeolder kids, puzzle fansabout 20 seconds
Ghost Detectora fake "ghost radar" propparty joke, not a game to winas long as you like
Bone Tossa dog-versus-cat throwing dueltwo people on one screena few minutes

Ghost Hunter: the safe opener

Ghost Hunter Level 3, Windy Hollow: two raven ghosts under a full moon, a snake ghost on a gravestone, wind streaks across a purple graveyard and the bow at bottom centre
Level 3, Windy Hollow, from our earlier session. The ghosts are animals in sheets rather than anything frightening.

Ghost Hunter puts a bow at the bottom of a moonlit graveyard. Cartoon animal ghosts peek from behind tombstones or fly across the sky, and you have under a minute to reach a score target. It is the gentlest pick here, which is why we would start with it.

The one thing to tell a new player: the arrow flies the way you drag, toward the pointer, not the opposite way as in slingshot games. Our first attempt scored zero because we pulled back. We wrote a full guide to aiming, gift boxes and the first three levels in Ghost Hunter beginner tips.

Shadow Memory: remember the maze, then walk it in the dark

Shadow Memory's title screen says it plainly: "Remember. Then walk in the dark." Each level starts with a few seconds to study a stone maze: where your hooded figure stands, where the glowing exit sigil is, and which squares are walls. On Level 1 the board is 7 by 7 and the countdown starts at 7.

Shadow Memory Level 1 memorize phase with a 7 by 7 stone maze, the hooded figure top right, the orange exit sigil top left and the countdown at 6
The memorize phase. Trace the route with your eyes before the number reaches zero.

Then the lights go out. You move with the arrow keys (or by tapping on a phone) across a blank dark board, against a timer. Bumping a wall costs one of your five lives, shown as dots under the level name.

![Shadow Memory dark phase titled The dark lies, with a lone arrow on an empty dark board and the caption Do not trust what you see](shadow-memory-dark-trick.webp "Some levels add a trick screen. This one flashed an arrow with the line \"Do not trust what you see\".")

What caught us out: the maze changes every attempt. On our second try we confidently replayed the route from the first board and walked straight into walls. When you run out, the game shows the real maze with your path drawn in yellow and red crosses where you hit walls, which is a nice way to see exactly where memory failed.

Shadow Memory Lost in the dark screen showing the revealed maze, a yellow line of the route we walked and two red crosses where we hit walls
Our failed run: the yellow line is where we walked, each red cross is a wall bump.

Tips from our runs:

  • Say the route out loud in short chunks ("down one, left two, down four") while the countdown runs. It sticks far better than staring.
  • Note how far the exit is from a corner. In the dark that is the only landmark you have.
  • Treat any surprise screen as a trick, as the game warns, and stick with what you saw on the lit board.

The menu also has a Stages map and a Daily maze. The "you forget" tagline sounds grim, but on screen it is just a hooded figure, candles and stone, with no blood or jump scares.

Ghost Detector: a prank prop, not a real detector

Ghost Detector is a joke, and it says so itself: it is a glowing green radar screen that does not read any sensor. It does not detect anything. Blips are made up by the app. The appeal is theatre: leave a phone or laptop on the snack table, let the sweep spin, and wait for someone to notice a dot.

Ghost Detector radar screen: a green circular sweep with a single lilac blip on the right edge, the charge orb at 97 in the bottom-left corner and the frequency orb reading 600 in the bottom-right corner
A blip finally showed up about 25 seconds into our session. The bottom-left orb is the engine charge (97), bottom-right is the frequency band (600 Hz).

How it works in practice:

  • Tap Start, then tap the bottom-right orb to step through the frequency bands. We saw 50, 60, 500, 600 and higher. The sweep spins faster on higher bands.
  • The bottom-left orb is the "engine" charge. It drains slowly over time, faster on high bands. Hover over or hold the orb to top it up.
  • Be patient. In our 90-second test, blips only appeared around the 25 to 35 second mark and again near the end. Nothing happens the moment you change bands, so do not promise your audience instant ghosts.

Our suggestion: use it as a party gag and let the reveal ("it's a toy, look") be part of the fun, especially with younger kids.

Bone Toss: a two-player bone duel

Bone Toss is less spooky and more silly: a dog on the left and a cat on the right throw bones at each other across a grassy field. Each side has a health bar at the top, and turns alternate. You can play against the computer or with two people on one device.

You aim by dragging back from your animal and releasing. Watch two things before every throw:

  • Wind: the box at the top shows arrows for wind direction. On our first throw it blew right to left, straight into the dog's face, and the bone fell short.
  • Birds: birds cross the sky between the two animals, and they can catch your bone in mid-air.

![Bone Toss: a blue bird catching the dog's bone in mid-air with the word Snagged, the cat on the right shouting Mine now, both health bars still at 100 and the wind box showing arrows pointing left](bone-toss-snagged.webp "Our first throw: a bird snatched the bone (\"Snagged!\") and the cat celebrated (\"Mine now!\").")

That first round ended with no damage on either side, which is typical while you learn the wind. It is a good one for siblings because each throw is short and the misses are funny rather than frustrating.

Putting together a Halloween evening

A plan that worked for us: start with two or three Ghost Hunter levels so everyone gets a turn, switch to Shadow Memory and let the group shout out the route together, and use Bone Toss as a two-player decider. Keep Ghost Detector running on a second screen as the running joke.

All four games run in a desktop or phone browser at tyttoot.com. The Play boxes above list the other platforms only where a version is actually available. More Halloween pieces are planned for the rest of October, including versions for other languages.

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