Ghost Hunter is tyttoot's Halloween archery game: a bow sits at the bottom of a moonlit graveyard, cartoon animal ghosts pop up from behind tombstones or flap across the sky, and you have under a minute to shoot enough of them to hit a score target. It is cute rather than scary, which makes it an easy pick for a family Halloween game night.
We played the web version on 13 October 2026 in a desktop browser with a mouse. In about fifteen minutes we made five attempts, cleared Level 1 and Level 2 and lost Level 3 with eight seconds left. Every screenshot here is from that session, and every number is one we actually saw.
Getting started
No account is needed. The menu offers Play, Levels, Leaderboard, Gallery, How to play, Contact and Settings. In Settings you can type a hunter name (it is what the online leaderboard shows), switch sound effects and background music on or off, and pick one of eight languages: English, Vietnamese, Traditional and Simplified Chinese, Japanese, Spanish, Hindi and French.

The How to play screen is pictures only. That is fine for kids, but it leaves out the one thing that tripped us up.
Aiming: drag toward the ghost, not away from it
You press on the bow at the bottom centre, drag, and let go to fire. A dashed circle around the bow marks the area where you can drag, and a dashed line shows your aim.
The arrow flies in the direction you drag, toward your pointer. If you are used to slingshot games where you pull back and the shot goes the other way, your first arrows will sail off into the sky. That is exactly what happened on our first attempt: we finished Level 1 with a score of 0. Once we started dragging toward the ghost we wanted, the game clicked.
The game's help text also says that pulling farther from the bow makes a stronger, faster arrow, so for ghosts near the top of the screen drag right out to the edge of the circle.
The ghosts and what they are worth

There are nine ghosts. Six of them peek out from behind gravestones and three fly across the sky:
| Where | Ghost | Points |
|---|---|---|
| Tombs | Snail | 10 |
| Tombs | Snake | 20 |
| Tombs | Spider | 35 |
| Tombs | Elephant | 50 |
| Tombs | Lion | 80 |
| Tombs | Octopus | 100 |
| Sky | Bat | 25 |
| Sky | Raven | 45 |
| Sky | Owl | 70 |
In our three levels we met the snail, snake, spider and lion on the tombs, and the bat, raven and owl in the air. Tomb ghosts duck back down after a moment, so shoot as soon as one appears. Fliers cross the whole field, which gives you more time but a moving target.
Misses make it harder

Each missed arrow flashes Faster! and the ghosts speed up. On our second attempt we sprayed arrows, the ghosts got quicker and quicker, and we ran out of time at about 120 of 330 points. Spamming shots feels productive but works against you. Take a breath, line up the dashed aim line, and fire.
Hearts and thrown objects
You have five hearts, shown at top left. Ghosts sometimes throw things at the bow; in our session it was a bone on Level 3, and the game's help mentions shards and ectoplasm too. Shoot a thrown object before it reaches you or you lose a heart. According to the game's help, a shield charge can block one hit, and on Level 2 we saw Blocked! pop up near the bow. In our runs the clock, not the hearts, was what beat us: we finished Level 2 with only two hearts left but still won.
Gift boxes: the real way to score

Shot ghosts sometimes drop gift boxes. A gift adds points straight away (we saw +15, +20 and once +100) and gives you an upgrade on the spot. The ones we got were Rapid fire, Speed, Triple shot, and fire and ice arrows; the game's help also lists shields, dodge, slow and other arrow types we did not see. Your active upgrades show as small counters under the score bar.
Gifts are the reason our Level 1 win looks so odd on paper: we cleared it with 3% accuracy. Five gifts and five upgrades did most of the work, and the +100 gift alone was almost a third of the target. If a gift box appears, shooting it is nearly always worth more than the ghost next to it.
Reaching the target

When your score passes the target, the game shows Target reached! Keep hunting! and a short bonus countdown (ours read "Keep hunting: 6s"), so you can push your score higher before the level ends. The result card then shows your score against the target, hunt time, accuracy, ghosts, gifts and upgrades, plus hearts left and whether you set a new best.
If time runs out before you reach the target, we did not see a game-over card. The game went straight back to the level map each time. Don't worry that something broke; just pick the level again.
The Haunted Path: what our first three levels looked like

| Level | Name | Target | Time | Our result |
|---|---|---|---|---|
| 1 | Quiet Graves | 330 | 0:55 | Won on the third try: 415 in 0:31, 5 of 5 hearts |
| 2 | First Flight | 700 | 0:55 | Won first try: 715 in 0:43, 2 of 5 hearts |
| 3 | Windy Hollow | 900 | about 0:55 | Lost: 685 with 0:08 left, then the clock ran out |
Level 2 is where the fliers start to matter: an owl is worth 70, as much as seven snails. Level 3 adds wind, shown as streaks across the screen, and the target jumps to 900, so you need both accuracy and a gift or two. The nine locked levels already show icons for things like wind, darkness, shields and swaps, so expect each new level to add a twist.
Our tips, in one list
- Drag toward the ghost. The arrow flies the way you drag, and a longer drag shoots faster.
- Aim before you fire. Every miss makes the ghosts faster.
- Prioritise gifts, then big ghosts. Gifts give points and an upgrade at once. After that, look for lions, octopuses and owls rather than snails.
- Shoot tomb ghosts the moment they peek. They hide again quickly.
- Watch for thrown bones. One arrow saves a heart.
- Keep hunting after the target. The bonus countdown adds points to your best score at no risk.
Leaderboard and name
The online leaderboard shows your hunter name and best score. After our lost Level 3 run it listed our name with 850 points, so a run can count there even when you miss the level's target. If you play with children, set a nickname rather than a real name in Settings.
Where to play
Ghost Hunter is playable in the browser and on Android; an iPhone and iPad version is listed as coming soon. The links below come straight from the official store list.



