Tips & strategy

Blast Maze for beginners: how we cleared stage 1 (and lost on stage 2)

One bomb, range 1, three lives: plan the escape tile before you drop.

Blast Maze web build, stage 1: our cyan bomber in the top-left corner, grey solid blocks, orange crates, one green blob enemy and the dark teal exit circle bottom right; top bar Lives 3, Bombs 1, Range 1, Score 0

Blast Maze is a grid maze with bombs: you walk one tile at a time, drop a bomb to break crates, remove the enemies and then step onto the exit. It plays in the browser; the Play box at the end of this article shows where it is live.

We played the web build on 22 October 2026 in the browser with a keyboard. We lost a few runs on stage 1 before clearing it with 2 of 3 stars and 120 points, and then lost all three lives on stage 2. Here is what we learned, mistakes included.

The title screen and the twelve stages

The title screen sums the game up in one line: Clear the grid. Chain the blasts. Below it you see your total stars (0 for us) and three buttons: Play, Stage Select and How to Play.

Blast Maze title screen: the line Clear the grid. Chain the blasts., Total stars: 0, and the buttons Play, Stage Select and How to Play
The title screen. Total stars counts every star you have earned.

Stage Select lists 12 stages, each with three star dots. At the start only stage 1 is unlocked.

Stage Select screen with stages 1 to 12, three star dots under each, and only stage 1 unlocked
Twelve stages, three stars each. Only stage 1 is open at the start.

What How to Play says

How to Play panel with four lines: Use the D-pad to move one tile at a time. Place a bomb to break crates. Chain blasts to clear corridors. Reach the exit when foes are gone.
Four lines cover the whole loop.

The four lines are the whole game: move one tile at a time, place a bomb to break crates, chain blasts to clear corridors (the game's own hint; we did not manage a chain ourselves), and reach the exit once the enemies are gone.

Controls on desktop and touch

  • Keyboard: click the game once so it has focus, then the arrow keys move and Space drops a bomb. A short tap moves one tile; holding the key a little longer slides two tiles.
  • On screen: a D-pad sits bottom left and a round bomb button bottom right. Clicking and holding the D-pad with a mouse moves you too, but it felt less precise than the keys.
Stage 1 in full: top bar Stage 1, Lives 3, Bombs 1, Range 1, Score 0; pause button and EN language picker; on-screen D-pad bottom left and round bomb button bottom right; grey solid blocks, orange crates, one green blob enemy, our cyan bomber top left and the dark teal exit circle bottom right
Stage 1. Grey blocks are solid, orange crates break, the teal circle is the exit.

You start with Lives 3, Bombs 1, Range 1. We saw no timer on stage 1.

How a bomb really behaves

This is where we lost most of our early lives:

  • The bomb lands on your own tile, and you cannot walk back through it. It blocks the corridor.
  • It goes off after about 2 seconds.
  • With Range 1 the blast reaches only the four tiles next to the bomb.
  • Every crate it breaks is worth +10. One well-placed bomb broke three crates at once for +30.
  • Your own blast costs a life if you are still in the bomb's row or column within range. Touching the green enemy costs a life too. After a lost life you respawn in the start corner.

Our first attempt ended with Game Over at 10 points: most of those lives went to our own bombs. Another attempt ended at 80 when the enemy walked straight into us. The Game Over screen shows your score with Try Again and Home.

The run that cleared stage 1

The green blob on stage 1 wanders mostly at random and sometimes drifts toward you. What worked was waiting: when the blob wandered next to us, we dropped a bomb, got out of the bomb's row and column, and the blast caught it.

A black bomb placed in a corridor while the green blob is right next to our cyan bomber
Drop, step around the corner, let the enemy come to the bomb.

Removing the enemy gave +100, and the exit circle in the bottom-right corner changed from dark teal to bright cyan. Next we bombed the crate just above the exit. It left a small pink dot; walking onto it showed an Extra life banner and our Lives went from 2 back to 3 (Bombs and Range stayed at 1).

The enemy gone, the exit circle now bright cyan in the bottom-right corner, and a small pink dot pickup where a crate used to be
The exit lights up once the enemy is gone. The pink dot was an extra life.

Walking onto the lit exit cleared the stage: Stage Clear, 2 of 3 stars, Score 120, with Next Stage, Try Again and Home. We do not know what earns the third star; the game did not tell us, and we would rather say so than guess.

Stage Clear screen with 2 of 3 stars, Score 120 and the buttons Next Stage, Try Again and Home
Stage 1 cleared: 2 stars, 120 points.

Stage 2: where we lost

Score and lives reset every stage: stage 2 started at Lives 3 and Score 0. The grid has more crates and two green enemies, which moved faster than the one on stage 1 and drifted toward us. We lost all three lives there and did not clear it (Game Over, Score 0).

Stage 2: a grid packed with more orange crates and two green blob enemies
Stage 2: more crates, two faster enemies. This is where our run ended.

The game's description promises three enemy types across the twelve-stage campaign; on stages 1 and 2 we only met the green blob.

Tips for your first stages

  • Plan the escape tile first. Before you press Space, pick a tile around a corner, out of the bomb's row and column.
  • Bomb, then leave the line. One step along the same row is not enough. Turn a corner.
  • Let the enemy come to you. Drop the bomb where it is heading instead of chasing it.
  • Enemy first, exit second. The exit only lights up once the enemies are gone.
  • Check fresh holes. A broken crate can leave a pickup; ours was an extra life.
  • On stage 2, open space early. Break crates around the start so the two enemies cannot pin you in a dead end.

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