Tips & strategy

Army Defense is now a sky battle: how Tam Gioi War works and how we won on Easy

Select a host, let it summon, and watch the limit: one loss, one win and the mistake that cost us 3,046 idle gold.

Army Defense web build, Tam Gioi War: our summoned hosts including red dragonkin crossing a sky of golden clouds toward the AI's spearmen, population 26 of 28 against 22

If you open Army Defense in the browser today, you will not find a lane-by-lane tower defense. The web build at tyttoot.com is now a sky battle called Tam Giới Đại Chiến (Tam Gioi War in English): you summon hosts from three realms, they fly or ride clouds across the sky on their own, and the first side to drain the other's Sanctum wins. It plays in the browser; the Play box at the end of this article shows where it is live.

We played the web version on 21 October 2026 in a 1280×800 window with a mouse, against the computer on 1P Easy. We lost the first match badly and won the second. Our in-match screenshots show the game's Vietnamese interface, the language it opened in; the menus below are in English.

Pick a sky, then a mode

After the title screen you choose a realm battlefield: Heaven Gate (golden clouds), Mortal Frontier (ink peaks) or Nether Rift (violet fog). The realm sets the sky you fight under. Then pick a mode: 1P Easy, Normal or Hard against the AI, Local 2P on one screen (left tray for player 1, right tray for player 2) or 2 AI to watch the computer fight itself.

Army Defense battlefield screen in Vietnamese: three realm orbs at the top for Heaven, Mortal and Nether, mode buttons for 1P Easy, 1P Normal and 1P Hard, two-player and two-AI, and How to play, Leaderboard and Settings below
Choose a realm sky, then a mode. Easy is the place to learn.

What the How to Play panel says

How to Play panel in English with six cards: Summon (tap a host, it trains when you can afford it), Battle (hosts fly and fight on their own, drain the Sanctum), Income (center timer fills gold for both sides), Miners (workers dig spirit stones and never fight), Realms (Heaven, Mortal, Nether) and Modes (1P vs AI, local 2P, watch 2 AI)
Six cards cover the whole game.
  • Summon. You do not place units. You select a host in your tray, and it keeps summoning itself whenever you have the gold.
  • Battle. Hosts move and fight by themselves. Your job is the army mix.
  • Income. A timer in the middle of the top bar counts down and feeds gold to both sides.
  • Miners. Workers dig spirit stones near your keep and never fight.

The tray, and why a host card matters

Your tray sits bottom left (the AI's is bottom right). Each card shows cost, an income bonus such as +1, and summoned / limit. Tap a card and a detail panel opens. Ours for the Bow Fairy read: cost 50, pop 1, income +1 per summon for the rest of the match, HP 45, damage 11, range 180, ranged attacks only, element Wood (beats Earth, weak to Metal).

Bow Fairy detail panel: Ranged and Heaven tags, cost 50, pop 1, summoned 2 of 5, income on summon +1 permanent this match, HP 45, DMG 11, move speed 38, armor, element Wood beats Earth weak to Metal, range 180, ranged attacks only, skill Star Volley, wings
Every host lists its element, its counter and a summon limit.

Two numbers rule the match: your population (28 at most for each side) and each host's summon limit (the Bow Fairy stops at 5).

Match one: we lost in minutes

We tapped several cards one after the other, hoping to summon a bit of everything. That only kept changing the selection. Our army never grew, the AI reached 28/28 population while we had almost nothing, and its hosts walked into our Sanctum.

You Lose screen with Retry and Menu buttons over a misty sky of floating temples
Match one. Changing the selection every second is not a strategy.

Match two: miners first, then a host

This time we followed a plan:

  1. Miners first. The bottom row of the tray holds the workers. The first one cost 30 and added +3 income, with a limit of 2. We summoned both, then both of the next worker (55, +4) and later the third kind (90, +5). Our income went from +40 at the start to +63 and then +85.
  2. One cheap ranged host. We selected the Bow Fairy and let it summon until it hit its limit of 5.
Early in match two: our keep and three spirit-stone mines on the left with miners working, a row of Bow Fairies moving right, and the AI's first hosts crossing the sky; the top bar shows our gold and 10 of 28 population
Miners first, then Bow Fairies up to their limit.
  1. Keep switching to cards that are not full. Our mistake of the match: once the Bow Fairy and then the 90-gold host we picked next were at their limit, the selected card could not summon any more and our gold piled up to 3,046 while our population dropped to 8. From then on we moved the selection to a card that still had room every few seconds.
Midgame: our population at 26 of 28 against the AI's 22, our hosts including red dragonkin crossing the middle of the sky while the AI's spearmen come the other way
26 of 28 against the AI's 22: a full tray beats a full wallet.

Late in the match we switched on the auto pick toggle next to the VS badge, which picks hosts for you; by then our army was already ahead. The fight stalled in the middle of the sky for a while, then our side pushed through. At the end the AI was down to 5/28 population while ours was full, and our hosts reached its Sanctum.

Our hosts surrounding the AI's Sanctum and mines on the right side of the map, with skill rings flashing; the top bar shows our population 28 of 28 and the AI's 5 of 28
The siege: the AI's army is gone and the Sanctum is next.
You Win screen in Vietnamese, with a note that the winning strategy was saved for the AI to learn, and Retry and Menu buttons
Victory. The game notes it has saved our winning strategy for the AI.

The win screen added a line we liked: the game saves your winning strategy for the AI, so the computer learns from the way you beat it.

Tips for your first win

  • Select, then wait. One selected card keeps summoning. Flicking between cards summons nothing.
  • Fill the worker row first. Miners never fight, but each one raises your income for the whole match.
  • Watch the limit, not just the gold. When a card shows its limit (5/5), move on. A big gold number is a warning sign.
  • Read the element line. Every host lists what it beats and what it is weak to. Mix elements rather than stacking one.
  • Start on 1P Easy. The AI fills its population fast; learn the economy before trying Normal or Hard.

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