Tips & strategy

Brick Blitz for beginners: link bricks, ghost landings and our first line on stage 1-1

Click the ghosts, fill the bottom row edge to edge, keep the spawn clear.

Brick Blitz web build after our first line: SCORE 100, LEVEL 2, TIDE 36; a blue piece in Hold, a pink four-long piece in Next, a blue piece falling, dashed-outline ghost landing spots, the Rotate, Hold and … buttons with One touch: On, the Lines 1/7 bar, and a plain orange and a plain purple brick at the bottom

Brick Blitz is a falling-block puzzle with a twist: bricks carry link marks that glue them into clusters, and clearing a row changes the links around it. It plays in the browser at tyttoot.com/play/brick-blitz/.

We played the web build on 22 October 2026 in the browser with a mouse and keyboard, on Campaign stage 1-1 at Classic difficulty. To be upfront: we lost both rounds. Our best was 100 points and 1 line out of the 7 the stage asks for, so we did not earn a crown. Here is what we saw and what we would do differently.

Home screen and language

The game opened in Vietnamese for us (Gạch Liên Kết, with a Bắt đầu button). The globe icon at the top right opens a list of 8 languages; we chose English. One small quirk: the language dialog stayed open after we picked, until we clicked outside it.

Brick Blitz home screen in English: the title Brick Blitz, a subtitle about crystal links in the night gallery, Crowns: 0, a Play card, and a bottom row with Modes, Leaderboard, Stats, Help, Settings and Contact
The home screen. Crowns counts what you have earned in the Campaign.

What Help says

Help has two pages, and they are worth reading before you start:

  • Link bricks fall as clusters. Clear full rows to score. Modes: Campaign, Endless, Time Attack, Zen. Casual / Classic / Expert change speed, hints, and goals.
  • One-touch shows landing ghosts. Swipe to move or rotate. Crowns unlock the next gallery stage. Protect the crystal case — do not fill the spawn.
Help page 1: link bricks fall as clusters, clear full rows to score, the four modes and the three difficulties
Help, page 1.
Help page 2: one-touch landing ghosts, swipe to move or rotate, crowns unlock the next stage, do not fill the spawn
Help, page 2. The last line is how you lose.

Modes and difficulty

Modes lists four ways to play:

  • Campaign: clear gallery stages for crowns.
  • Endless: survive as long as you can.
  • Time Attack: score as much as you can in 90 seconds.
  • Zen: no timer pressure.

Below them you pick Casual, Classic or Expert. Classic was selected by default, and that is what we played.

Modes screen with Campaign, Endless, Time Attack and Zen, and the difficulty row Casual, Classic, Expert with Classic selected
Four modes and three difficulties.

The Campaign has five chapters: Glass Foyer, Copper Hall, Obsidian Vault, Prism Atelier and Night Gallery. Only chapter 1 was open for us. Stage 1-1 shows its objective, Lines · 7, and explains: Earn crowns by exceeding each goal. One crown unlocks the next stage.

Stage 1-1 card: Objective: Lines · 7, the line about earning crowns, three empty crown outlines, Casual / Classic / Expert and a Start stage button
Stage 1-1 asks for 7 lines. Three crown outlines, all empty for us.

The four-page tutorial

Starting the stage opens a short tutorial:

  1. Links glue bricks into clusters — connected glass falls together.
  2. Clear a full row: links on the rows above and below mutate.
  3. One-touch ghosts show up to three safe landings — tap to place.
  4. Hold stores a piece. Rotate with ↑ or the Rotate button.
Tutorial card, page 2 of 4: Clear a full row: links on the rows above and below mutate, with a Next button
Page 2 of the tutorial is the rule that makes Brick Blitz different.

The board

The board is 10 columns wide. Across the top you see SCORE, LEVEL and TIDE. Hold sits on the left, Next on the right (one piece of preview), and under Next there are three buttons: Rotate, Hold and a … button, with the label One touch: On. A Lines bar under the board tracks the stage goal.

In-game screen after our first clear: SCORE 100, LEVEL 2, TIDE 36; a blue piece in Hold, a pink four-long piece in Next, a blue piece falling, dashed-outline ghost landing spots near the bottom, the Rotate, Hold and … buttons with One touch: On, the Lines 1/7 bar, and a plain orange and a plain purple brick at the bottom
Our best moment: one line cleared, 100 points. The dashed outlines are the ghost landing spots.

TIDE is a 60-second countdown. When it reaches 0, a LEVEL UP banner appears, LEVEL goes up by one and TIDE starts again at about 60. In our run the board was not cleared on level-up: the stack stayed where it was and the score did not change.

LEVEL UP banner across the board, with the stack of bricks still in place underneath
LEVEL UP: the counter went up, but our stack stayed.

How we actually placed pieces

Pieces fall on their own, and fairly quickly. With One touch on, the reliable way for us to play was to click one of the dashed ghost outlines: the piece drops straight into that spot. Each piece offered up to about three ghosts, and they changed with every piece.

If you do nothing, the piece simply lands where it falls, which in our first round meant a tower straight up the middle. Our keyboard presses had little visible effect for us (the Up arrow may have rotated one piece once), so we can only point to the tutorial's own line about ↑ for rotating; we could not confirm more than that.

Hold works: clicking it stored our blue piece and brought in the next one. Our first click during the LEVEL UP banner was ignored, so wait for the banner to go.

The game's description mentions a score multiplier and one-touch AI hints with up to three placement pages. We did not see a multiplier on screen, and we could not tell for sure which button is the AI hint (the … button seemed to change the ghost spots, but we would not swear to what it does). The ghost suggestions are what we relied on.

Our two rounds

Round 1: we placed too few pieces by hand, the auto-drops piled up in the centre, and the stack reached the top. Gallery lost, score 0, lines 0.

Round 2: this time we clicked ghosts to fill the bottom row from edge to edge, and it cleared: the score went from 0 to 100, the bar showed Lines 1/7, and a small +1 floated up. The two bricks that had been above the cleared row dropped one row and came back as plain squares without link marks. That fits the tutorial's links mutate, though we could not compare them closely enough to say exactly what changed. After that came level 2, level 3, and the stack reached the spawn area.

Gallery lost screen with SCORE 100, LINES 1 and the buttons Try again and Menu
Round 2 ended here: 100 points, 1 line. No crown on 1-1 for us.

Tips for stage 1-1

  • Click ghosts early. Do not let pieces auto-drop in the centre; that is how our first round died.
  • Fill the bottom row edge to edge before stacking higher. One full row is what got us our only line.
  • Keep the middle low. The spawn is at the top centre, and do not fill the spawn is the losing condition.
  • Use Hold for a piece that does not fit anywhere useful right now.
  • Consider starting easier. We only played Classic, but Help says Casual changes speed, hints and goals, and Zen has no timer pressure, so either looks like a gentler way to learn the link rules.

Spotted a mistake or have a tip of your own? Tell us on the contact page. Contact